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Frame from Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console) Plays via YouTube's privacy-enhanced embed

Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)

3 videos recommended on HN
YouTube
2 HN users recommended this demo2 months2015–2022 score 3
Years with an HN recommendation, 2007–2026

Cited as a landmark of speedrunning, where a trick once limited to tool-assisted runs was pulled off live on hardware.

SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.

“his brief videos give a really nice introduction to the topic that should be accessible to most people” (HN, 2015)

2 strong recommendations · 3 citations · Demos

5 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@pdkl95 Jun 2015 Strongly recommends
on HN thread Hacking Super Mario World to Warp to the Credits [video]
Read more
I believe it's been posted before, but sethbling (of vanilla-minecraft-hacks fame) pulled off the impossible and did the credit warp on an actual SNES, live[1]. As this video very-nicely explains, this required incredible amounts of pixel-perfect accuracy. Lining up the line of koopa shells on exact x-offsets and very narrow heights mid jump (!) to write the landing-sled - using a controller, realtime - is utterly insane. As a side note sethbling's latest project is teaching[2] (using neuro-evolution) his machine learning bot to play SMW[2], SMB1[3], and Mario Kart (original)[4]. While he machine learning is simple by today's standards, his brief videos give a really nice introduction to the topic that should be accessible to most people. [1] [this video] [2] [link] [3] [link] [4] [link]
Live credits warp on real SNES with pixel-perfect setup
@qz3 May 2018 Strongly recommends
on HN thread MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (2017)
There was a time where is discovered the speedrun and tas communities and binge-watched everything it has to offer. I was constantly amazed by what the players achieved, and I especially liked the ones where the gap between tas and human player closes. SethBling made an elaborate, frame-perfect glitch exploit run of Super Mario World where he warps from the first level to the end credits - absolutely unbelievable. [this video]
Frame-perfect glitch run warping to the credits

Citations, criticism and jokes

@alexose Nov 2021 Cites it
on HN thread Writing a Fuzzer for NES Games
Ever since I saw someone beat Super Mario World by reprogramming the game from within the game itself ( [this video] ), I realized that speedrunning retro games is truly next-level these days.
Example of next-level retro speedrunning
@NobodyNada Oct 2022 Cites it
on HN thread Beating Super Mario Bros 3 in 19 frames (2021)
Some highlights/historically significant examples of this: Super Mario World (TAS, 2014): [link] Super Mario Bros. 3 (TAS, 2014): [link] - The same run performed RTA (i.e. by a human using a real controller) at AGDQ 2015: [link] Super Mario World (RTA, 2015): [this video] Super Mario World "total control" (RTA, 2015): [link] Pokemon Yellow total control (TAS, 2017): [link] The Legend of Zelda: Ocarina of Time (RTA, 2019-ish?): [link] Ocarina of Time total control/"Triforce%" (TAS, 2022): [link] (explanation: [link] )
Listed as a historically significant human-performed run

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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