2 HN users recommended this talk2 months2017–2025score 2.5
Years with an HN recommendation, 2007–2026
Held up as a favorite tech talk and a great hard-debugging story about patching a game binary.
A reverse engineer walks through fixing a ten-year-old bug in Guitar Hero III without access to its source code, using a disassembler and decompiler. It is technical but explained step by step.
“One of the best though, for me, has to be this one on fixing a Guitar Hero bug” (HN, 2017)
This video[1] on reverse-engineering parts of Guitar Hero 3 covers a few similar techniques that were used to heavily obfuscate the game code that you might find interesting. [1] [this video]
Reverse-engineering techniques on heavily obfuscated game code
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