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Quake done Quick - Quake done Quickest

Quake done Quick
Demos
YouTube
1 HN user recommended this demo1 month2011–2014 score 1
Years with an HN recommendation, 2007–2026

HN uses it as a showcase of extreme FPS movement skill, such as rocket and grenade jumping.

A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.

“I highly recommend one of the” (HN, 2013)

1 recommendations · 3 citations · Demos

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@oskarth Oct 2013 Recommends
on HN thread Discoveries Ten Years Later in Zelda Speedrun
For those who haven't seen it, I highly recommend one of the "original" speedruns - Quake Done Quick (on Nightmare, naturally). It's less about glitches and more about playing extremely well. If you have ever played a fast-paced FPS, you'll appreciate it. [this video]
Original speedrun showing extremely skilled fast-paced FPS play.

Citations, criticism and jokes

@Tomis Nov 2011 Cites it
on HN thread This is a Bad Time to be an FPS Fan
"That describes nearly every single-player FPS ever made." Thief, Rainbow Six (1, 2 and 3, not the crap that followed), Hitman. As for Quake... try doing this - [this video]
Offered as counterexample of Quake play skill.
@Tomis02 May 2012 Cites it
on HN thread CryEngine 3 soft-body physics simulator
> In Q3, it was more the way jumping impacted your movement speed which was a discovery. Not really sure what you're talking about. Rockets and grenades hugely impacted player speed in Quake 1, but not so much in Quake 3. Check the speed run of the following level to see what I mean: [this video] The quad damage'd grenade jump at 11:19 is mind-boggling. I don't remember seeing that in Quake 3.
Shows rocket and grenade jumping speed in Quake.
@angersock Jul 2014 Cites it
on HN thread Coelacanth: Lessons from Doom (2010)
Read more
To get an idea of this madness, it can help to look at some relevant footage. Speedrun of Dead Simple from Doom 2: [link] Quake Done Quick: [this video] ~ That sort of manic movement is, I think, what really sets apart the elite FPS players of the Doom, Quake, and UT era (and the games in the same vein) from folks in the CoD/Halo games. Also, the level design is pretty much strictly better, because it mattered a lot more. With regenerating health and lots of ammo/easy pickups, you no longer have to be quite so careful when putting together a level, because you know that if the give the player X seconds of time without suffering everything will be okay.
Footage illustrating manic elite FPS movement.

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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