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Tomorrow Corporation Tech Demo

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Demos
YouTube
5 HN users recommended this demo4 months2023–2026 score 5.5
Years with an HN recommendation, 2007–2026

Held up in debugger and tooling threads as an amazing ideal of a tight feedback loop and what debugging could be.

Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.

“this demo has got to be the closest thing to the perfect debugger I've ever seen” (HN, 2023)

3 strong recommendations · 2 recommendations · 2 citations · Demos · intermediate

7 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@_gabe_ Mar 2023 Strongly recommends
on HN thread What a good debugger can do
> I should mention that the perfect debugger doesn’t exist It may not exist, but this demo has got to be the closest thing to the perfect debugger I've ever seen: [this video]
Closest thing to a perfect debugger
@modernerd Apr 2024 Strongly recommends
on HN thread Leaving Rust gamedev after 3 years
Read more
Allan Blomquist's tooling demo they mention is incredible, go watch it: [this video] Really sells the value of having a tight developer feedback loop: it shows hot reloading for code and graphics, a reversible debugger, live profiling with flame graphs, a data inspector with data breakpoints, time travel inspection with a scrub bar, session sharing and replay with the same scrub bar and direct links from the call stack to a breakpoint, and more. Above the many niggles they had with Rust itself, this greatly helps me understand why Rust left them wanting more from their working environment. They say they've switched back to Unity with [link] to try to capture some of that, and now I see why. (It's a shame that hot reloading tooling in Rust wasn't ready for them yet, but I see why they've moved on instead of waiting/contributing.)
Tooling demo showing tight developer feedback loop
@Yoofie Mar 2023 Recommends
on HN thread What a good debugger can do
A whole world of creative opportunities open up when the toolchain and related debugging tools don't suck. Check out this wild video[1] of someone modifying and debugging a game in real time. [1]: [this video]
Live modification and debugging of a game
@MikeSchurman May 2024 Recommends
on HN thread GTFL – A Graphical Terminal for Common Lisp
Yes, I'm a big fan of Bret Victor's work. I share his Inventing on Principle talk on a near yearly basis. I've seen light table years ago and thought it looked really neat, but I haven't looked into it much as it wasn't directly applicable to my environments. But, probably worth a look for ideas. On the topic of time-travel debugging, have you seen the demo: [this video] (Tomorrow Corporation Tech Demo) Very impressive, worth a watch.
Demo of time-travel debugging

Citations, criticism and jokes

@gwern Apr 2024 Cites it
on HN thread Leaving Rust gamedev after 3 years
He mentions Common Lisp as something he did a game in, and you can see the link he praises [this video] as basically a very well-developed Lisp image approach with timetravel debugging etc aimed at game dev. So the implicit comparison to Lisps is sort of a big undercurrent to this whole article.
Lisp-image-like game dev environment with time travel debugging
@scrlk Aug 2026 Cites it
on HN thread Show HN: C# Game Engine with its own scripting language and IDE
Reminds me of the Tomorrow Corporation (developer of World of Goo) tech demo: [this video] Their entire stack is custom (language, compiler, IDE, build system, engine). Has neat features like time-travelling debugging and instant hot-reloading for code and assets.
Custom stack with time-travel debugging and hot reload

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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