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How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

8 videos recommended on HN
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4 HN users recommended this interview4 months2020–2024 score 4.5
Years with an HN recommendation, 2007–2026

HN commenters point to it as the first-person story of how Myst grew out of HyperCard and fit on CD-ROM, especially in threads about HyperCard and retro game constraints.

Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.

“is actually more fascinating and entertaining in my opinion.” (HN, 2020)

1 strong recommendations · 3 recommendations · 2 citations · Interviews

6 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@anonsivalley652 Feb 2020 Recommends
on HN thread HyperCard: What Could Have Been (2002)
The game Myst was originally written in HC, and a game engine (Mohawk) had to be written for Windows to provide similar functionality in order to port it. There's a documentary about it: [this video] Definitely one of the rare indie game success stories. They really poured themselves into making it as awesome and expansive as technology would allow. IIRC, they're still writing games for fun.
Documentary on how Myst was ported from HyperCard
@clusmore Jan 2023 Recommends
on HN thread When Douglas Adams wrote about Hypercard
If you want to hear more about this from the man himself, Rand Miller has a great video with Ars Technica: [this video] And extended edition: [link]
Rand Miller tells the Myst story himself

Citations, criticism and jokes

@gdubs Apr 2020 Cites it
on HN thread Beyond Cyberpunk: A Do-It-Yourself Guide to the Future (1991)
I love the artistry and creativity around the HyperCard community. Years ago I stumbled on this (wonderfully dorky) episode of Computer Chronicles, that focuses on HyperCard: [link] I love how the used-car salesman created his own application to help potential buyers find the right car. This was truly the “bicycle of the mind” era for computing; the user base was fairly self-selected, and people wanted to take full advantage of this new tool. [1]. The range of HyperCard was pretty amazing — famously, Myst was originally created with it: [this video] 1: [link]
Cited for Myst originally being made with HyperCard
@gwab Jun 2024 Cites it
on HN thread I found a 55 year old bug in the first Lunar Lander game
One of the creators of Myst (Rand Miller) credited the original game with being why he got into game development in the first place [1] Myst inspired many people to go into computer science and game development as well, so it's interesting to see how much of a snowball effect this Lunar Lander game had [1] [this video]
Source for Rand Miller crediting Lunar Lander

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