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Frame from How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica Plays via YouTube's privacy-enhanced embed

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

8 videos recommended on HN
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2 HN users recommended this interview2 months2020–2026 score 2
Years with an HN recommendation, 2007–2026

HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

“Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.” (HN, 2025)

2 recommendations · 2 citations · Interviews

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@saithound Jul 2025 Recommends
on HN thread The year of peak might and magic
You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] [this video]
Developer interview on pathfinding and CD video in Westwood RTS games.

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