3 HN users recommended this talk3 months2018–2025score 3.5
Years with an HN recommendation, 2007–2026
Held up as an exemplary GDC postmortem and a first-hand account for fans of the original Fallout.
Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.
“GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].” (HN, 2022)
I can't wait for this to go up on Youtube. GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1]. I've loved Fallout since I was 12 and it really got me into post-apocalypse fiction. I ended up watching and reading all the media that Tim cites in his presentation and discovered some wonderful things like On the Beach (the book by Nevil Shute AND the movie), A Canticle for Leibowitz, etc [0] [link] [1] [this video]
GDC Fallout postmortem inspired post-apocalypse media exploration
I like these too. Here's Jordan Mechner on Prince of Persia: [link] Also for Fallout fans (the first game): (EDIT: unrelated to Prince of Persia, I just like Fallout) [this video]
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