HackerTubewatch
Surprise me
Frame from MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits Plays via YouTube's privacy-enhanced embed

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

4 videos recommended on HN
YouTube
1 HN user recommended this explainer1 month2016–2020 score 1
Years with an HN recommendation, 2007–2026

Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.

An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.

“Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances” (HN, 2016)

1 recommendations · 3 citations · Explainers

4 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@sdrinf Nov 2016 Recommends
on HN thread Hammercoin – A Bitcoin-fueled game
Read more
Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances, and a few ways to avoid it: [this video] | When buying from a player, the player bot will try to resell the same item for double the price. Given this, and assuming auto-buy from vendorbots, I'd predict the second they open the game for auto-grinders (or puppeteered bots) to appear, kill anything in sight, sell stuff, pump any bitcoin any vendorbot might hold, until the game economy holds no more bitcoin. It's probably more CPU-efficient, than mining bitcoin; and there's a manual workforce readily mobilizable for it. The game looks really promising, and I'd love to grind a few hours in it as it stands, but I'm not sure if dropping a bitcoin dependency into it won't sink it prematurely.
Explains why vendor-sellable items cause hyperinflation and how to avoid it.

Citations, criticism and jokes

@stcredzero Dec 2016 Cites it
on HN thread Eve Evolved: Analysing Eve's New Economic Reports
Meh. It's a by-product of the typical hyperinflation you get when you try to devise an economy where everyone gets to print as much money as they care to. (Which is what MMO grinding for cash basically amounts to.) Their trying to peg ISK to real world money through PLEX is a typical strategy to try and counteract this, which also typically kind-of works, but only typically kind-of. [this video] My solution for this will be "first-principles." Quite simply, I'm not going to let players print money.
Covers pegging in-game currency to real money to counter inflation.
@stcredzero Dec 2016 Cites it
on HN thread Eve Evolved: Analysing Eve's New Economic Reports
Anchoring the in-game currency is one of the main strategies for preventing in-game currency inflation: [this video] Instead of paying player characters to grind, and therefore have players consume game content, why aren't we paying players to create game content?
Explains anchoring in-game currency to prevent inflation.

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

Keyboard shortcuts

/
Search
j k
Next / previous video
r
Surprise me
l
Like (video page)
w
Watch later (video page)
?
This help
Esc
Close