Sadly, I don't have any of my own work anymore, although I'm sure I could write out a few procedural texture generators from top of my head. Luckily, the demo scene has collectively decided to go back and open source much of it's best work recently: [link] The most recent 4ks are nothing short of stunning: [this video]
I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples: [this video] [link] [link]
Example of realtime fractal rendering in a 4k demo.
I understand your argument, but even then I don't think it's quite right; there is lots of room to improve on the size of a webpage vs its rendered pixels on the screen, even with the fancy fonts and gradients and animations. I still don't believe it's really megabytes. Have you seen 4k demo contests, btw? [this video]
Shows what fits in 4k, countering claims about megabyte pages.
Related to that, people have started using old procedural generation tricks to store "large" amounts of data on-chain. For example, as far as I understand it, Aavegotchi [1] stores base layer SVGs, metadata and functions to use these and render the actual end-product at view-time. Blockchain constraints are eerily reminiscent of the demoscene [2][3][4] (just using the opportunity to share stuff I like, don't mind it). [1]: [link] [2]: [link] [3]: [link] [4]: [this video]
Demoscene as parallel to blockchain size constraints.
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