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Make Your Renders Unnecessarily Complicated

sirrandalot
Demos
YouTube
Cited on HN 3 times, 2025–2026, never outright recommended score 0
Years with an HN recommendation, 2007–2026

Cited as an example of simulating the full optical chain of a camera in physically based rendering.

A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.

“a guy who created a functional virtual camera in Blender with lenses and film layers.” (HN, 2026)

3 citations · Demos · intermediate

3 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@ooterness Jul 2025 Cites it
on HN thread Games Look Bad: HDR and Tone Mapping (2017)
The opposite extreme: physics-based rendering that models the entire optical chain of a film camera, including the emulsion layers. [this video]
Physics-based rendering modeling a film camera's emulsion layers
@UltraSane Apr 2026 Cites it
on HN thread 4D Doom
Reminds me a bit of a guy who created a functional virtual camera in Blender with lenses and film layers. [this video]
Functional virtual camera with lenses and film layers

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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