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Computer graphics & rendering: videos Hacker News recommends

Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering. Below: every video in this topic that at least three HN users linked with real commentary, in at least three different months (54 demos, 24 talks, 18 explainers), best-scored first, with the comments on each video page.

114 videos. Part of Design, Graphics & Visual Media.

  1. 16 HN recommenders 13 months 2021–2026
    F Freya Holmér · explainer
    HN repeatedly calls it one of the best math and graphics explainers on YouTube, praised for bridging game dev and math.
  2. 10 HN recommenders 11 months 2022–2026
    F Freya Holmér · explainer
    It is the go-to recommendation for anyone who wants to genuinely understand Bezier curves and splines, and commenters repeatedly call it one of the best programming-related educational videos.
  3. 7 HN recommenders 10 months 2013–2025
    Held up as the landmark demoscene production and a counterpoint to software bloat.
  4. 13 HN recommenders 10 months 2021–2025
    I Inigo Quilez · tutorial
    HN repeatedly calls it a mind-blowing and accessible introduction to SDFs and procedural art from a master explainer.
  5. 13 HN recommenders 10 months 2013–2026
    M Mladen Mijatov · talk
    HN treats it as the definitive, funny and educational answer to why X could not be fixed, and links it in almost every Wayland vs X argument.
  6. 7 HN recommenders 9 months 2021–2026
    S SIGGRAPH Advances in Real-Time Rendering · talk
    HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.
  7. 8 HN recommenders 10 months 2020–2022
    B Bivector · lecture
    HN commenters repeatedly point people to it as the most accessible, developer-friendly introduction to geometric algebra and its use in graphics and physics.
  8. 7 HN recommenders 7 months 2022–2025
    I Inigo Quilez · tutorial
    HN commenters point to it as the best demonstration of procedural graphics from a master, accessible to beginners yet deep enough for advanced viewers.
  9. 7 HN recommenders 7 months 2009–2025
    B BUTTONTANG · demo
    HN repeatedly holds it up as the benchmark for what procedural generation and size-coding can achieve in 4K.
  10. 3 HN recommenders 5 months 2015–2019
    B Bisqwit · tutorial
    A favorite on Ask HN lists of programming YouTube channels, praised for mind-blowing systems and graphics programming and a watchable coding style.
  11. 6 HN recommenders 5 months 2021–2024
    S Sebastian Lague · demo
    HN recommends it as a beautiful example of what simple rules and compute shaders can produce, and many commenters were inspired by it.
  12. 7 HN recommenders 6 months 2017–2026
    M Media Molecule · talk
    HN calls it an inspirational must-see on SDF rendering and a favorite tech talk for graphics programmers.
  13. 5 HN recommenders 5 months 2016–2025
    I Interface Studies · demo
    HN returns to it as a striking demonstration that core GUI, CAD and constraint-programming ideas existed in the 1960s.
  14. 4 HN recommenders 5 months 2019–2026
    B Blender · talk
    HN considers it a fantastic, mind-blowing talk that shows how a single skilled artist can build detailed VFX scenes quickly.
  15. 4 HN recommenders 5 months 2020–2024
    B BUas Games · talk
    The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.
  16. 5 HN recommenders 5 months 2013–2021
    J JSConf · talk
    HN treats it as one of the best intros to the math of 3D graphics and a staple answer to how to learn graphics programming.
  17. 4 HN recommenders 5 months 2015–2026
    M minutephysics · explainer
    HN cites it as the accessible go-to explanation of gamma and color blending errors in image programs.
  18. 5 HN recommenders 5 months 2015–2024
    I insideHPC Report · talk
    HN points to it as evidence of SpaceX's serious simulation capability and as a showcase of GPU compute for CFD.
  19. 4 HN recommenders 4 months 2018–2024
    L Linux.conf.au 2013 -- Canberra, Australia · talk
    HN uses it as the go-to answer to claims that Wayland is unnecessary, from a developer who knew X's codebase well.
  20. 2 HN recommenders 4 months 2016–2020
    HN commenters use it as the standard example of how much a tiny program can do, in contrast to bloated modern software.
  21. 5 HN recommenders 5 months 2019–2026
    M Marc Levoy · lecture
    HN recommends it as a free, serious introduction to digital and computational photography from a professor who helped build the early Pixel cameras.
  22. 3 HN recommenders 4 months 2013–2026
    D Daniel Hands · demo
    HN points to it as the standard example of procedural content generation and extreme size optimization in games.
  23. 3 HN recommenders 3 months 2018–2025
    Y Yusuke Endoh · demo
    Commenters repeatedly point to it as an astonishing, beautiful piece of obfuscated-C code golf.
  24. 4 HN recommenders 4 months 2023–2025
    A AngeTheGreat · demo
    HN points to it as a standout example of physics-based sound synthesis and engine simulation.
  25. 4 HN recommenders 4 months 2014–2026
    R Red Martian · demo
    HN cites it as a startling example of how advanced Lisp machine interactive graphics were, often in Lisp and REPL-driven development discussions.
  26. 4 HN recommenders 4 months 2013–2026
    M mm648230 · demo
    Cited whenever threads discuss recovering hidden images or non-line-of-sight imaging, as a clear demonstration of light transport.
  27. 3 HN recommenders 4 months 2021–2026
    R Retro Game Mechanics Explained · explainer
    Recommended whenever Atari vector games come up as an excellent, deep technical explanation of how they worked.
  28. 5 HN recommenders 4 months 2014–2021
    A Andrew Adams · talk
    Recommended as the clearest explanation of Halide's ideas and of scheduling for performance.
  29. 3 HN recommenders 4 months 2021–2025
    M Molly Rocket · demo
    HN points to it as proof that a small, straightforward renderer can beat Windows Terminal on speed and memory, whenever software slowness comes up.
  30. 3 HN recommenders 4 months 2025–2026
    R runevision · explainer
    HN recommends it as the original explainer for a clever dithering technique and the go-to video in dithering threads.
  31. 3 HN recommenders 3 months 2023–2024
    M MangoJelly Solutions for FreeCAD · tutorial
    HN recommends it as an excellent beginner series that fills FreeCAD's gap in learning material.
  32. 4 HN recommenders 3 months 2021–2024
    N Nick Black · demo
    HN people share it as a striking demonstration of how much graphics a modern terminal can do.
  33. 4 HN recommenders 3 months 2022–2023
    B Blender Guru · tutorial
    Called a rite of passage for new Blender users and the standard first recommendation for learning the program.
  34. 4 HN recommenders 4 months 2010–2026
    K kb · demo
    HN recommends it as the demoscene showpiece to show someone what extreme size-limited real-time graphics look like.
  35. 3 HN recommenders 3 months 2021–2022
    M Martin Donald · explainer
    Commenters recommend it as the clearest way to understand WFC, especially in threads about Townscaper and tiled content generation.
  36. 3 HN recommenders 3 months 2013–2024
    D David Carroll · demo
    HN points people to it as the canonical demo of early interactive graphics, constraints and objects, and as one of Alan Kay's favorite things to show.
  37. 3 HN recommenders 3 months 2019–2022
    Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
  38. 3 HN recommenders 3 months 2020–2023
    D DemosceneVids · demo
    HN commenters cite it as the landmark demo of the demoscene's golden era, and this capture lets people watch it without running it under DOS.
  39. 3 HN recommenders 3 months 2017–2018
    N NVScene · talk
    Recommended as an excellent talk from a demoscene practitioner on how to build sophisticated scenes from distance functions.
  40. 3 HN recommenders 3 months 2022–2025
    I Inigo Quilez · tutorial
    Recommended as the most beginner-friendly way into shader programming and procedural graphics.
  41. 2 HN recommenders 2 months 2021–2025
    J John Lin · demo
    HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.
  42. 3 HN recommenders 3 months 2021–2023
    C CodeParade · demo
    Pointed to when non-Euclidean geometry or games in hyperbolic space come up, along with the creator's well-liked devlog.
  43. 3 HN recommenders 3 months 2023–2026
    I IndividualKex · explainer
    HN uses it as a quick, non-expert primer whenever Gaussian splatting comes up.
  44. 2 HN recommenders 2 months 2023–2024
    U University of Utah · talk
    HN points to specific segments, especially Sutherland's SFQ talk and graphics pioneers, rather than the full seven hours.
  45. 2 HN recommenders 2 months 2019–2021
    B Bisqwit · tutorial
    HN fans praise Bisqwit as a favorite programming YouTuber and this video as an excellent look at dithering.
  46. 3 HN recommenders 3 months 2021–2025
    D Digital Foundry · explainer
    HN recommends it as a good overview of what ray-traced lighting changes for developers and players.
  47. 3 HN recommenders 3 months 2019–2022
    H Houdini · talk
    HN points people to it as a rare, concrete look at how a AAA studio uses procedural tools to fill huge worlds with natural-looking environments.
  48. 3 HN recommenders 3 months 2024–2026
    C Computerphile · explainer
    HN recommends it as an accessible introduction to Gaussian splats, made by people who understand the subject.
  49. 3 HN recommenders 3 months 2017–2021
    W Walt Disney Animation Studios · explainer
    Recommended as an approachable intro to path tracing in ray tracing and rendering threads.
  50. 3 HN recommenders 3 months 2021–2025
    F Freya Holmér · course
    Recommended as a good first-steps shader tutorial that also teaches broad graphics knowledge.
  51. 3 HN recommenders 3 months 2021–2026
    C CodeParade · explainer
    Recommended among the nice visual explorations and tech demos of non-Euclidean geometry for games.
  52. 2 HN recommenders 2 months 2020–2022
    I Inigo Quilez · tutorial
    HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.
  53. 2 HN recommenders 2 months 2013–2024
    D Daniel CohenOr · demo
    HN recalls it as a mind-blowing pre-AI demo of 2D-to-3D object extraction.
  54. 2 HN recommenders 2 months 2016–2025
    S Sean Barrett · demo
    Remembered fondly as a tiny, efficient demo that inspired graphics programmers and is a benchmark for modern terrain rendering.
  55. 2 HN recommenders 2 months 2024–2025
    A Alexander the ok · documentary
    HN commenters recommend it as an amazing overview of the technical feats and history behind Elite, and cite it for what the 6502 could do.
  56. 2 HN recommenders 2 months 2023–2024
    R RustNL · talk
    HN commenters recommend it for the live-coded demos running at high frame rates, calling the performance impressive.
  57. 2 HN recommenders 2 months 2020–2024
    C CodeParade · demo
    HN recommends it as a striking example of rendering with distance-estimated fractals and non-standard graphics approaches.
  58. 2 HN recommenders 2 months 2021–2025
    I ISL and Collaborators · demo
    Used as a go-to example of neural networks enhancing game rendering, referenced in later AI-graphics discussions.
  59. 2 HN recommenders 2 months 2023–2026
    J James Lambert · demo
    Pointed to as an impressive technical N64 homebrew demo showing unexpectedly high-res textures.
  60. 2 HN recommenders 2 months 2021–2023
    U Unreal Engine · demo
    Cited as an impressive real-time rendering showcase, with Nanite and a huge photorealistic city, that rivals film CGI.
  61. 2 HN recommenders 2 months 2017–2022
    T The Art of Code · demo
    Shared as a stunning shader demo, with praise for its clear explanations of how it works.
  62. 3 HN recommenders 2 months 2023–2025
    N nickkallen1 · explainer
    Cited in CAD threads as a rare plain-spoken comparison of commercial geometry kernels and their limitations.
  63. 2 HN recommenders 2 months 2018–2019
    T Two Minute Papers · explainer
    Cited as an accessible explanation of AI denoising, which underpins real-time ray tracing on RTX hardware.
  64. 2 HN recommenders 2 months 2017–2020
    I Inigo Quilez · tutorial
    HN commenters call it a great beginner-friendly introduction and enjoy watching Quilez work through graphics.
  65. 2 HN recommenders 2 months 2016–2023
    H HackersOnBoard · talk
    Whenever Wayland versus X comes up, HN points to this talk as the authoritative explanation from an X maintainer of why X was replaced.
  66. 2 HN recommenders 2 months 2018–2025
    T The Art of Code · tutorial
    Recommended in shader and rain-simulation threads as an engaging tutorial from a well-liked graphics-programming channel.
  67. 2 HN recommenders 2 months 2017–2022
    N Nat and Friends · explainer
    People link it as the quick answer to how Google builds 3D maps, and as evidence that planes are still used to capture the imagery.
  68. 2 HN recommenders 2 months 2021–2022
    M Molly Rocket · talk
    HN recommends it for first-hand accounts of how early 3D games like Doom worked within tight hardware limits.
  69. 2 HN recommenders 2 months 2019–2025
    HN points to it as the definitive example of making 3D rendering look like 2D animation through cel shading, outlines, and framerate tricks.
  70. 2 HN recommenders 2 months 2016–2025
    J Jeija · demo
    Pointed to in Minetest and spherical-voxel-world threads as a striking example of what the open-source engine can do.
  71. 1 HN recommenders 1 months 2022–2025
    S ScienceClic English · explainer
    Recommended as a great visual explanation of the infall experience, including when spaghettification happens.
  72. 1 HN recommenders 1 months 2019–2025
    C CppCon · talk
    HN points to it as a concrete demonstration of object-oriented versus cache-friendly design and the performance effects of branch misprediction.
  73. 1 HN recommenders 1 months 2022–2023
    M minimme · documentary
    HN people recommend it as the best overview of how 3D on the GBA progressed over the console's life, usually in threads about GBA ports and homebrew 3D engines.
  74. 1 HN recommenders 1 months 2014–2022
    O Oscars · video
    HN points to it as proof that the Physically Based Rendering book won an Oscar and for the speech crediting Knuth's literate programming.
  75. 1 HN recommenders 1 months 2019–2021
    A arrow in my gluteus maximus · demo
    HN points to it as a showpiece of what Factorio's circuit network can compute, alongside other absurd in-game computing feats.
  76. 1 HN recommenders 1 months 2017
    � 𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮 · talk
    HN commenters point to it when discussing how WebRender works and as evidence of what GPU-based browser rendering can achieve.
  77. 1 HN recommenders 1 months 2014–2018
    I icelaglace · demo
    HN cites it as the example of real-time GPU path tracing, noting its noise problem.
  78. 1 HN recommenders 1 months 2019
    G Gamers Nexus · demo
    HN uses it as a reference for how noisy raw real-time ray tracing is and how it compares with traditional faked lighting.
  79. 1 HN recommenders 1 months 2013–2025
    D DisneyResearchHub · demo
    HN cites it as an example of computational mechanism design, especially in threads on gears, linkages and animatronics.
  80. 2 HN recommenders 1 months 2024–2025
    D Digital Dragons · talk
    HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
  81. 1 HN recommenders 1 months 2011–2014
    J JanRrrolaKadlec · demo
    HN commenters cite it as the most impressive 256-byte production and as an example of how much graphics code can fit in a tiny binary.
  82. 1 HN recommenders 1 months 2014–2022
    H Hugh Lomas · demo
    Linked in ant-simulation threads as a compact, open-source example of emergent behavior.
  83. 1 HN recommenders 1 months 2012–2025
    P Paul Irish · explainer
    HN links it as the author's own breakdown of Pointer Pointer's inner workings.
  84. 1 HN recommenders 1 months 2020–2022
    HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.
  85. 1 HN recommenders 1 months 2014–2019
    S Sam Lapere (Supergastrocnemius) · demo
    Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.
  86. 1 HN recommenders 1 months 2020–2022
    X X.Org Foundation · talk
    Linked for the Microsoft talks on WSL GUI support and how WDDM drivers map into the Linux VM.
  87. 1 HN recommenders 1 months 2024–2026
    A Acerola · tutorial
    Pointed to as a nice overview of implementing ASCII rendering as a post-processing shader.
  88. 1 HN recommenders 1 months 2019–2024
    A AnimusicLLC · music video
    HN people bring it up whenever music-playing machines or robot bands come up, as the classic CG precursor.
  89. 1 HN recommenders 1 months 2017–2024
    T Two Minute Papers · explainer
    It is cited as an early example of neural networks learning physics, and recalled during later discussions of AI video generation.
  90. 1 HN recommenders 1 months 2024–2025
    G Graphics Programming Conference · talk
    Cited as a talk full of rendering tricks, and as an example of what a small team can do with custom tech.
  91. 1 HN recommenders 1 months 2019–2021
    A Artificial Life Lab Graz · demo
    Shared as an example of simple rules yielding complex emergent, life-like behavior, alongside Game of Life and particle simulators.
  92. 1 HN recommenders 1 months 2017–2022
    G Goatstream · demo
    HN cites it as an earlier, smoother precedent whenever new learned-locomotion or simulated-walking work appears.
  93. 1 HN recommenders 1 months 2020–2024
    P PenguinWeirdness · demo
    HN cites it as the example showing why CRT emulation is needed to render effects the original artists intended.
  94. 2 HN recommenders 1 months 2014–2018
    D Douglas Lanman · demo
    HN cites it in Magic Leap and VR threads as a clear overview of how light fields could solve focus and bulk problems.
  95. 1 HN recommenders 1 months 2020–2022
    M Modern Vintage Gamer · explainer
    Used as the accessible explanation of PS1 rendering quirks whenever retro 3D graphics or PS1-style renderers come up.
  96. cited 6× 0 months 2015–2020
    A Axiom Holographics · demo
    HN mostly mentions it as the infamous voxel demo that generated hype and then faded, with some viewing it as snake oil.
  97. cited 3× 0 months 2015–2020
    HN commenters cite it as the go-to talk on a job-system-based multithreaded game engine architecture.
  98. cited 3× 0 months 2013–2023
    V VintageCG · demo
    HN shares it as a classic glimpse of early SGI hardware graphics in retro-computing and IRIX threads.
  99. cited 5× 0 months 2015–2024
    Y Yoichi Ochiai · demo
    Linked as the demo behind femtosecond plasma displays, often noting the touch burns skin and the system is loud.
  100. cited 4× 0 months 2025–2026
    B Branta Games · demo
    HN people cite it as the origin of the vanishing-in-a-screenshot effect, used in ideas for captchas and AI-resistant text.

Showing the 100 best-scored of 114. Use search to find the rest.

Questions

What is the most recommended computer graphics & rendering video on Hacker News?

The Beauty of Bézier Curves by Freya Holmér: HN repeatedly calls it one of the best math and graphics explainers on YouTube, praised for bridging game dev and math.

How is this computer graphics & rendering list ranked?

By HackerTube's score: the number of distinct months in which an HN comment recommended the video, plus half a point for every month with a strong recommendation. One viral thread counts less than steady recommendations over years.

Where do the videos come from?

From every Hacker News comment between 2007 and 2026 that linked a YouTube video, labeled by an AI model as a recommendation, a citation, a joke or a criticism. The list is published by HackerTube under ODC-By 1.0; this edition adds indexable pages and the comment context.

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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