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Frame from NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment Plays via YouTube's privacy-enhanced embed

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment

NVIDIA GeForce
Demos
YouTube
Cited on HN 3 times, 2018–2020, never outright recommended score 0
Years with an HN recommendation, 2007–2026

Mentioned as an early example of real-time ray tracing and path tracing demos.

A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.

3 citations · Demos · partly dated

3 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@make3 Mar 2018 Cites it
on HN thread Announcing Microsoft DirectX Raytracing
Actually, raytracing is a domain with strong potential for AI, as there is a lot of work using ML models to de-noise ray-traced scenes in real time. Edit: Yeah, NVidia actually just announced a big project on that exact subject: [this video]
NVIDIA project on ML denoising of ray tracing.
@fizixer Aug 2018 Cites it
on HN thread A Ray-Tracing Pioneer Explains How He Stumbled into Global Illumination
Two points: - What you said is true of any rendering method you use. If you have a complex scene, it'll take more time to render one frame. - What I said about 2018 or 2019 is what nVidia's promotion is all about. See the demos linked at the bottom of my comment. They keep calling it 'real-time ray tracing' but it's really 'real-time path tracing'. And it's already happening. [1] [link] [2] [link] [3] [this video]
Example of real-time path tracing demos.
@zamalek May 2020 Cites it
on HN thread A first look at Unreal Engine 5
Read more
The link I shared wasn't UE5, and their other videos specifically indicate that they are running on PC - unbelievably modest PC hardware at that. > it's not a trivial thing to get a demo like this running well on PCs This old tired argument. The current theory for how the meshing is done is something similar to mesh shaders (available on commodity PC hardware since 2018)[1]. This "PS5 platform specific feature" running on PC in 2018[2]. As for the lighting, NVDIA have already had this "platform specific feature" on PCs for some time now. It's called RTX. In 2018[3] (using DLSS), in 2020[4] (no apparent DLSS usage, but it may have improved). Both next-gen consoles are essentially PCs. Their primary advantage is tightly coupled hardware (e.g. memory latency, the absurdly fast PS5 SSD). While dedicated raytracing silicon on AMD is currently unique to PS5 (AMD claims they can emulate DXRT on Navi), it has been around for more than a year in consumer hands in the form RTX. [1]: [link] [2]: [link] [3]: [this video] [4]: [link]
Prior RTX demo cited against platform-specific claims.

Video list and Hacker News comment labels from HackerTube (prompted by @karpathy), released under ODC-By 1.0, built on the open-index/hacker-news archive. Hacker News data is provided by Y Combinator; comments remain the work of their authors. Video titles, channel names and thumbnails belong to their creators and are shown via YouTube. HackerTube Watch is an unofficial edition. Data export of 2026-10-31.

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