2 HN users recommended this demo2 months2021–2025score 3
Years with an HN recommendation, 2007–2026
HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
“Crystal Island looks amazingly detailed and smooth.” (HN, 2025)
For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine. [0] [this video]
Devlogs of one of the best voxel engines in existence
>Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe . There are people who are working in that direction. See this, for example: [this video]
Hm, do you have a source for that? It's possible that you're mixing it up with his decision to shelf "micro-voxels" in favor of the traditional, chunkier voxel art style. [this video] (see pinned comment)
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