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Frame from How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica Plays via YouTube's privacy-enhanced embed

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

8 videos recommended on HN
YouTube
2 HN users recommended this interview2 months2020–2023 score 2
Years with an HN recommendation, 2007–2026

Recommended for its insight into game design and cited as a vivid example of how tricky localization can be.

Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.

“combining one of my fave video series with one of my fave gamedevs.” (HN, 2022)

2 recommendations · 1 citations · Interviews

3 Hacker News comments

From the HN archive; up to 20 kept per video, favoring different commenters. Recommendations first.

@aequitas Mar 2020 Recommends
on HN thread Why Adventure Games Suck (1989)
Pope nailed in with Obra Dinn in how he implemented the detective gameplay and story telling. The game had me with several wtf story moments. This is one of those games that I'm reluctant to start playing as I don't want it to end to soon but can't stop playing once I've started it. Also worth watching are these insights into the game design (and a chance to enjoy the soundtrack again) (spoiler warning): [this video] [link]
Insights into Obra Dinn game design.
@collegeburner Aug 2022 Recommends
on HN thread Cramming 'Papers, Please' onto Phones
Arstechnica did a war stories with him on Return of the Obra Dinn, combining one of my fave video series with one of my fave gamedevs. [this video]
War Stories episode with Lucas Pope on Obra Dinn.

Citations, criticism and jokes

@dale_glass Aug 2023 Cites it
on HN thread Internationalization (i18n) best practices for front-end developers
Read more
A particularly tricky case of this is with usernames and user defined content. Eg, a notification like "Alice is online" in some languages requires knowing Alice's gender. Which may be something that's not even stored anywhere in the system. There's probably some language out there that requires some other piece of personal info for a correct translation. To make things tricky, try having a multitude of items that you refer to: "You're holding a dagger". Now you need to have a serious discussion with your translators, because this is going to get all kinds of tricky, as the maker of Obra Dinn discovered: [this video] And to make things extra-tricky, allow users to create content. "Alice gave you a banana", where "banana" is a custom object Alice made herself. Most translation efforts seem to give up at this point and resort to something stilted like "Alice: online"
Example of tricky localization of items in Obra Dinn.

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