Second Reality was the best. First demo that I saw was Spaceballs' State of the art [link] and I vividly remember of thinking 'wtf is that, a video or what?' and then Second Reality a year later or so - [link] But then (I look all and every demo out there by then at the age of 13) I saw Mars demo [this video] which hooked me forever on the path of graphics programming.
Demo that inspired a career in graphics programming
It's amazing what people achieved with the resources of the '80s, creating fairly enjoyable visuals using extremely limited technology. Another example from the early '90s is MARS.COM (1) by Tim Clarke (1993). Just 6 kilobytes and 30+ fps on a 12MHZ 286 (2). 1. [this video] 2. [link]
Voxels are the most expensive way to model a 3D shape, and browser CSS is the slowest way to render a 3D shape. These two were made for each other. The next step is to reimplement the Mars DOS demo [1] using voxels in the browser, and marvel at the slowdown compared to 1993. It's discouraging that we're supposed to cheer for progress even when it's headed backwards. [1] [this video]
Efficient 1993 terrain demo contrasted with slow modern CSS voxels
Thinking about demos brought me right back to probably one of the first things I downloaded, the 'controllable' Mars demo [1,2]. I zoomed around that landscape in the way a child can pour hours into what anyone older would view as painfully repetitive. Based on the YT comments it's been done at shadertoy too: [link] [1]: [link] [2]: [this video]
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